![]() Or rather a selectable mode of difficulty. I completely agree with Wendel when they argue that every game should have an easy mode. The recent Psychonauts 2 was criticised for being both generally easy and including a lot of accessibility options that made it easier – but none that increased the challenge. So, I wonder has anyone played a game they feel was ruined by an easy mode? What I’ve never seen though is someone complaining about a game that has an easy mode in it, for the specific reason that it has an easy mode. I’ve also read an equal number of valid points about it not working in a certain style of game, or that having an easy mode would destroy the point of the game. Alongside this, there’s always the argument around disabilities and accessibility, and making games that are equally available to these people rather than excluding them. I’ve seen lots of articles/comments from people wanting an easy mode, with reasons including a game not appealing to them because it’s hard and putting a lot of time into a game they’d really like to see the second half of but can’t. The euphoric moment when you finally hear that audio cue signify you have finally beaten that boss and can now progress! Pure adrenaline fuelled joy. Lose that, and you lose what makes it amazing. The challenge and difficulty are intrinsic to the experience of these types of games. I wonder if the same people go to the cinema to see a horror film but request a scare free viewing? Or maybe they go to a restaurant and order the spiciest dish on the menu but ask it to be toned down a little so they can fully enjoy it? I am really dismayed reading the letters from people almost demanding an easy mode for certain games. The Labyrinth levels on Sonic 1 used to be my pet hate when I was young but now I love the music and the flow of the levels. I bought Sonic Origins and I thought they were spot on with what they wrote. Kudos to the reader who wrote the Sonic article at the weekend. Sometimes you need the enemies to get your life back so the more the merrier. Does anyone know what is the end level or does it run forever? It was getting crazy hard but loads of fun. My best ever was with Shiva at level 21 but today out of nowhere, and thanks to some devilish upgrades for Max, I managed to take my personal best over level 30. The choices you have to make between stages on power-ups are sometimes the key to success or just pretty irrelevant but the chance of a really outstanding upgrade, depending on which character you choose, makes you keep playing in hope of a massive score run to unlock even more content. It kind of spurs you on each run to unlock extra special moves for each character. I’ve been playing the Streets Of Rage 4 Mr X Nightmare DLC a lot recently and have to say it’s one of the best bits of DLC I’ve ever bought. GC: Recent rumours suggest Rockstar is done with remasters for now. With the PlayStation 5 and Xbox Series X, this could very easily be done and I think Rockstar will eventually remaster its other GTA titles with another GTA Definitive Edition. They could also include this for the first time on home consoles, as well as give it more than just a top-down view so that it can be given the upgrade it needs and give people a vastly improved upgraded version of this classic. Liberty City and Vice City Stories have not had definitive editions and while this would only be two games there is one thing Rockstar could do and that is also add Chinatown Wars. We have recently had a definitive edition of GTA 3, Vice City, and San Andreas released, however it is still possible for Rockstar to do more. ![]() PS: Never knew about those fake Interplay Nintendo games, hilarious! When Nintendo sees what they do to Mario Kart Tour (assuming modding is possible if it’s going through half a dozen emulators) I think that will kill any idea of any more, from Nintendo’s point of view. And you know that’s the very first thing fans would do too. It would be kryptonite to them and I think they’d rather go bust than see people change their games like that.
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